Expertise
Experiential design and interactive installations
Interactive installations, museum pieces and brand experiences that combine physical computing, light and software.
- Companies
- Smooth Technology, Amusement Foundry
- Clients
- Google, Meta, Intel, Coinbase, Riot Games, MoMA, Red Bull, Chanel, Lexus, PepsiCo
Selected work
9 projects

Meta Quest Day
Working, production-quality add-on devices for the Meta Quest 2, taken from concept to finished hardware in eight weeks for an award-winning campaign.

Audible Story House
The full hardware and software system behind Audible’s “bookless bookstore”: 1,000+ titles on RFID/NFC tiles, custom illuminated readers, and a month of nonstop public use.

Coca-Cola: Security Can
A production run of 200 Coke Zero cans with hidden, motion-triggered cameras that streamed live to a screen in the case, for a global influencer campaign.

Detonate
A 10-minute, 2–6 player bomb-defusal escape game built for arcades: six self-resetting physical and logic puzzles in a single 8′ × 3′ unit.

Otherworld Philadelphia
Interactive installations for Otherworld’s Philadelphia venue, more than 55 rooms of interactive art, mixed-reality playgrounds and secret passageways.

Gamegrounds
Technical lead on an artist-driven gaming venue in Columbus that turns carnival games into room-scale, multiplayer installations.

Google Paper Signals
Voice-controlled paper objects that track things like the weather and Bitcoin, built with Google Creative Lab as a make-it-yourself experiment.

MoMA LED Jacket
A fully animated motorcycle jacket with over 12,000 LEDs, video-mapped to the body, for MoMA’s “Items: Is Fashion Modern?”

Seismique Houston
Technical direction for an entire 40,000 sq ft art experience, including a computer-vision room where eight people play lights and music with their faces.