Gamegrounds

Technical lead on an artist-driven gaming venue in Columbus that turns carnival games into room-scale, multiplayer installations.

Client
Otherworld (joint venture)
Company
Smooth Technology
Role
Technical lead; lead software & firmware architect
Disciplines
Games & Play, Experiential Design, Software, Electronics & Connected Products
A room-scale game at Gamegrounds Columbus

Gamegrounds, a joint venture between Smooth Technology and Otherworld, reimagines classic carnival games as psychedelic, room-scale games for groups of two to six.

As technical lead we covered concept development, game design and programming, sensors and controls, large-scale LED mapping, screens and touchscreen interfaces, and the guest flow: onboarding, RFID wristbands and a live leaderboard.